Functions – Motivation
The BehaviorFlow app implements four Motivational functions, including:
- Token Economies include a reward target, a single token board, a set of rules for attaining tokens, All three items are fully editable. Audio cues are sounded when the token economy is completed.
- DROs include a reward target, a single token board, a set of rules for attaining tokens, and a configurable timer with either fixed or variable intervals, All four items are fully editable. Audio cues are sounded when the DRO is completed.
- Points systems include a reward target, a variable number of token boards, each with individual reward goals, and a points bank. The points bank can be incremented with either single points, multiple points, or points rewarded based on a contract review. The number of points in the points bank is configurable, as are the contract items and contract reward values. Audio cues are sounded when the points bank is filled.
- The register system keeps a running tally of rewards (dollars) awarded to a student. Dollars can be awarded either directly in teacher specified amounts, or through a contract review. The number of dollars awarded are configurable in the contract. Audio cues are sounded when dollars are added to the register. Dollars can be subtracted from the register when poor behavior is observed. Dollars can be also used to “purchase” rewards by the student. The rewards and the cost of the rewards are specified by the teacher. Audio cues are sounded when rewards are purchased.
All Motivational systems are labeled with a title which is unique to each system, and to each student. This allows multiple instances of each type of function to be created for every student.
1 thought on “Functions – Motivation”
Here is a comment